HOME THE BIG SID HUNT THE RSID TODO LIST BUGGED TUNES HIGHSCORES PRIZES

Sponsored by Protovision! Check the PRIZES section for details!
Check out what Protovision has to offer!
Click the banner to see what Protovision has to offer!



1. The BIG SID HUNT
This is the list we have virtually "stolen" from LaLa's site , The Big Sid Hunt. Of course he gave us his kind permission to exploit it for the compo here. It contains requests by SID fans all over the world that have noticed that certain tunes are missing in the High Voltage Sid Collection.
If you wish to request a tune that is not in HVSC yet go to Lala's site and request it there. Note though that we'll only add new requests to the compo if it's a game rip or one of the harder demo-rips. Otherwise people could request tons of unripped $1000/$1003 demo-tunes, rip them and get points easily that way. This would somehow spoil the competition for those that already ripped one or more of the tough tunes.

In some cases ripping these tunes will require experience of being able to set up a routine on the C64 which takes care of all the init and play work. Sometimes whole SIDs are missing from the collection, sometimes there are only one or several subtunes missing.

We provided links to the majority of the files, so you can conveniently download them without the need to scan the whole web for those games. In some cases even we couldn't find the images that belong to the requested tunes, so we will give out 3 points if you can at least provide us with a working version of a requested file.
Sometimes we've put more than one version of a game into the downloadable packs, just to make it easier for the ripper to perhaps find versions with trainers, and to increase the chances of having atleast one good version of the game.

If you manage to do a complete rip of one of the tunes from the list below we'll reward that with 5 points .

No. Name Author Comments

1. Crackintro to Armalyte HIC of Quality Probably the most requested SID tune on earth. Lala recorded this back then onto tape, but unfortunately his disks are no more.
2. Alternate Reality - The City - Zaphod informed us that the C64 version doesn't have any music. Only Atari 8 Bit and ST have music.
3. Amazon <?> Based on the novel by Michael Crichton. © Syntrillium?
5. Black Magic <?> © Datasoft
6. Blitz Guy Shavitt Unreleased game made by Hungarian demo freaks. Guy made music exclusively for this game.
We also need the zipfile for that game.
7. By fair means... or foul! <?> Warren says: This was also re-released as Pro Boxing Simulator by (as if you couldn't guess) Codemasters. So maybe the re-release version could be easier to rip.
Someone's working on it, rip something else, please.
8. Caesar, the Cat <?> © 1983 Mirrorsoft.
9. Cracker Cartridge Rob Hubbard<?> NOT the same as Cracker Mix (slower version of Human Race #5)! Possibly a bad rip or somebody else using Hubbard's player.
10. Dark Castle <?> US version © 1987 Three-Sixty, UK version © Mirrorsoft.
The tune's also a real-composition of a modern classic composer. But sorry, no more info there. I think it was from "Infogrames" a rat-graphic on loading...
Matthew Miller added: It's the first few bars of Johann Sebastian Bach's "Toccata and Fugue in D Minor". Also it's a digi so there's not much point in making a SID just for it. There're SID sound effects in game, though.
11. Dark Lord Gary Wilens none.
12. Deus Ex Machina <?> Note that this is not the demo by Crest, but the much earlier released game with the same name.
This game originally contained an audio tape that was supposed to be played while playing the game.
13. Deceptor Paul Butler none.
14. Desolator <?> © 1986 US Gold.
15. Donald Duck 2 <?> Its full title is 'Donald's Alphabet Chase'.
16. Dynamite Dux <?> Peter Sandén says: Both of those two versions in the zip file are bugged: One has no ingame sound at all, the other one has buggy ingame sounds.

The original requester linked a TAP file on LaLa's site, however the link is outdated (Fortuneshitty...). We located another TAP version, however this has also buggy ingame sounds... :-/
Someone's working on it, please rip another one.
17. Dying World Maniacs of Noise By Jeroen Tel I would presume. Can't find this anywhere. From a playable demo of the game Dying World I think. I beleve Dying World maybe was a demo of a game that possibly never got released in the end. It could have appeared on a Zzap!64 Megatape perhaps? Or it could have been a song in a Music Demo Player (like the We MUSIC sampler)? I can't remember if it's Charles Deenen or Jeroen Tel who made it but it was definitely Maniacs of Noise. Sorry I cannot help more at the moment.
18. Espace <?> none.
19. Fahrenheit 451 Len Neufeld and Byron Preiss <?> There were some beautiful tunes in the Trillium (or Telarium?) game Fahrenheit 451 - including the opening theme music as well as a great baroque-style harmony that played when entering the Cathedral for the first time. I have no idea who the author was, but it was very good work.
20. Fight Night <?> © 1991 CP Verlag.
Warren says: Re-release. The original was released by Sydney/US Gold, maybe Paul Butler music?
Steppe says: Don't know if this is the correct zip-file, but it's the only one I could come up with...
21. Firetrack <?> Warren says: This one is very tough to rip as the routines that contain the music interrupts seem to be all over memory. Not just that, but there's no real way of finding what the correct init routine is.
22. Foreplay Spectre Boston's Foreplay. Was done by me back in 1988 or 89 (I believe). I think my handle back then was Spectre. I uploaded it to QuantumLink back then.
23. HCL <?> That one came as a singlefiler musicscreen only as far as I know, I *think* from Italy or something! It was some COOOL avantgarde experimental techno thing with weird sounds! Had a little figure made up of chars on screen!... This has NOTHING, I repeat NOTHING to do with HCL of Booze Design!
24. Impossible Mission II (ingame tunes) <?> The main (loader) theme of the game is ripped and in HVSC, but in the game there are additional tunes that did not get ripped. These are six (or seven?) variants of the tune which is the melody you have to find in safes by blowing them up and then assemble and play using the tape recorder. There may be some new speech samples in there, too (most are taken from part I of the game, though).
25. Inertia<?> Ian Crabtree The tune was used in the demo of Inertia the game, by Quantum Designs, (placed on Compunet back in 1989-90), although the game was never finished I really liked the music (you still got that MSX Midi keyboard and Printer Ian?). If anyone could hunt out the demo, I'd be forever in their debt. Signed, Chain, formerly of Quantum Designs.
26. John 'King of Zombies' Trimback <?> A BBS demo.
27. Journey to the Center of the Earth <?> Madness says:
'House of Fun' cover.
28. Kennedy Approach <?> <?> Warren says:
The game seems to make extensive use of Berkeley speech samples throughout.
29. King's Bounty <?> none.
30. Lunar Outpost John W.S. Marvin & Randy Glover The title screen plays a funny version of Richard Wagners 'Ride of the Valkyries' and there's some neat jingles in the game.
31. Marble Madness <?> Rambones says:
Tough to rip - no IRQ player! Depending on where in a level you are (the screen-update and music-player is one symbiosis), small sequences are played, and there are many of them!! I never thought I would say something is impossible, and no it isn't but I've already spent many whole days, re-assembling this routine, and it keeps growing all the time. It's like as if the game-coder has done SFX to whatever, whenever he felt like it. The trouble is there are so many levels, and so many small music-routines in different places (no modules) - it would be easier to just emulate the total completion of the game, thus outputting the entire 4+ hours soundtrack - or something like that. :)
32. MegaWarz <?> Gorkha's rip is missing a few tunes.
34. Music Construction Set <?> Not sure if the requested file is in the downloadable pack.
35. Narco Police <?> Ingame "heartbeat" music is missing. Main tune was found in the HVSC.
36. Night Shade <?> Steppe says:
Crapgame with a only few sound effects, AFAIK.
37. P.A.S.S. demo music Bob Landwehr This is the music from the P.A.S.S. (Parabola Advanced Synthesis Software) DEMO and is not included in the full program (not that I could find). It has some really good songs including Moonlight Sonata.
38. Quest of Kings Howard Feldman <?> none
40. Round the Pipe <?> A demo from 1984, I believe.
41. Satellite Station Ryo Kawasaki Kawasaki Rhythm Rocker demo song. This song has been itching at me for the past 10+ years, and it would make my day if someone could rip this song. The song I'm referring to is in the "DEMO" program on said disk.
Someone's working on it, please rip another one. (In fact, it's already ripped and only needs cleaning. ) :-)
42. The Sentinel David Whittaker <?> © 1987 Firebird. The game contains only short jingles.
Rambones says: Tough to rip - realtime SFX in 10+ random memory areas...
44. Somewhere Out There Roadkill Inc. From ( the demo? ) An American Tale. Also had lyrics with it.
45. Spanish Caravan Spectre A cover of The Doors track.
46. Street Hawk Martin Galway A never released game with a never released Galway tune. Click on the link to download the MP3 recording of it!

Jan Harries says:
"Galway told the HVSC Crew that it was someone at Ocean who recorded his tunes on tape. Galway then lost this tune, as the game was never finished. He's quite sure he never gave anyone the sources. :-("

Chris Abbott says:
Martin Galway recently looked through his C64 disks and unfortunately the source disk with the files on were corrupted. :-(

Warren Pilkington says:
"Ocean advertised the game in the computer press, and it was also advertised in mail order catalogues as part of a complete system (ie: C64, tape deck, joystick and games). Although contractually obliged by the catalogue, only Knight Rider was actually released (and heavily slated for being crap). Street Hawk IIRC was by the same development team, so you can imagine Ocean's train of thought..."

BTW, a major portion of the tune is a cover of Tangerine Dream's "Le Parc".
47. Ultimate Wizard <?> In ultimate wizard, when each (level?) is constructed, it play's some crazy construction music. It always ends with a bass like sound going "BING-BONG!". That's what I'm looking for, plus all the sound FX in the game.

Joona Palaste says: The "crazy construction music" (I think it's the same construction music as in "Wizard") is generated on the fly from the level's design. For example, all platforms make one kind of sound, while all ladders make another kind of sound. The "BING" comes from keys and the "BONG" comes from ladders. Because of this, I doubt it will be an easy music to rip... which level would you rip it from, anyway?
48. War Games <?> Effects and music.
50. All Risks <?> © 1986 Radarsoft. Music + digitized scream.
51. The Simpsons <?> © 1991 Konami. C64 version of the Konami arcade game. As far as I know it was released in U.S. only.
52. State of the Art Pawel Kulikowski (Comer) Digi tune, only 4 h4rdc0r3 ripperz.
Steppe says: The tune uses up the whole memory, from $00F1-$FFFF. To make it even worse, it continously loads samples and music-data from the disk while the tune is playing! For those who want to try to get this into a valid SID file: We'll award 10 points if you manage to rip it.
53. Rendevous with Rama <?> Game was made by Trillium, then the company changed its name to Telarium. A 1984 release. Rama had some great music in it! I've looked all over for this sid but to no avail.
54. 99 Luftballons <?> <?> This Nena cover was on a disk of copying programs . The disk was compiled by someone who called himself (?) "ARL Broadcasting" and thus the whole name of the disk was "ARL Broadcasting Super Disk" . The author obviously is a Swede (as the original instructions are in Swedish) and could be reached by "DVNR 316854", whatever a DVNR is. The tune played in the background while making your choice of copying program from a menu. I still own the disk, but unwisely formatted it years ago and can't trace any of the old files on the disk. Neither of the current entries (according to STIL, they are Whittaker's and Mermaid's) in HVSC seems to match this particular cover. The good thing is the song was loadable as a separate M/L program, so once someone finds the disk, it's a piece of cake to rip it.
55. Hot Pop <?> none

Here's the list of already ripped tunes, just for the record:
1. Justincase (demo) Graffity There's this nice digi-tune in the 6th screen of the demo. I would also be interested in a PSID version for the Demodungeon website (if it's not too much effort).

This is a digitune over a FLI picture.

Ripped by Inge Pedersen! ( 5 points )
2. Jupiter Lander <?> Yes, music from Jupiter Lander! The famous cartridge game from Commodore. There was a funny tune when you failed to land.
Ripped by Inge Pedersen! ( 5 points )
3. A.C.E. <?> Crappy flight-simulator-like game. Features a few SFX and at least one speech sample "Missile Avoided".
Ripped by Inge Pedersen! ( 5 points )
4. Bounty Bob Strikes Back <?> none.
Ripped by Inge Pedersen! ( 5 points )
5. Chilly Willy <?> none. Ripped by Ninja/The Dreams! ( 5 points )
6. Chinese Juggler <?> Inge says:
This game does not use any form of interrupt!!! In other words: Difficult to rip.

Ripped by Ninja/The Dreams ( 5 points )
7. Chop'n'Drop Kris Hatlelid<?> This is the US version of IK+ with some digi-music as the intro. Thanks to Stadium64 for the file!

ripped by Adam Lorentzon before the compo started!
8. Congo Bongo <?> © 1983 Sega. This version is slightly different than the existing SID in HVSC.
Ripped by Ninja/The Dreams! ( 5 points )
9. Crystals (or Krystals?) of Zong <?> A simple maze game, collect treasures and avoid monsters. The music is a short, classical melody. I would like to have it as a PSID file.
Ripped by Inge Pedersen! ( 5 points )
10. Cuthbert in the Jungle Steve Bak While listening to /GAMES/A-F/Cuthbert_in_the_Jungle.sid some memories come to my mind, and I found that the game could have some jingles more: I remember a short "get ready" jingle when the main charachter appears on the screen (and then when he loses a life!), and another short tune playing while he runs or jumps (but this could be a fantasy of mine!!!).
Ripped by Warren Pilkington!
11. Ecstazia (demo) Vikings The speech samples.
The speech samples are from the game Bonecruncher, which has shortly before the compo been ripped by Inge Pedersen. There are other samples in this demo, which were ripped from I-Ball 2. Found by Peter Sandén! ( no points for Peter... organizers don't get points that easily... ;-) )
12. Elidon <?> The music in this game is a classical piece - I'd be happy if somebody can identify it for me.
Jesper Thorndahl says: It's from 'Peer Gynt' by the Norwegian composer Grieg.

Ripped by Inge Pedersen! ( 5 points )
13. Highway (of) Death <?> Dimitri Kiminas says: 'The Games Creator' was a utility to create games, like the Shoot-em-up construction kit. It came with a few sample pre-made games. One of them was H.o.D.
Ripped by Warren Pilkington!
14. I-Play 3D Tennis <?> Often gets ranked among the best C64 sports games.
Ripped by Warren Pilkington!
15. Indy Heat (demo) <?> The tune was present in Commodore Format's demo of Indy Heat on issue 17, but not in the full game.
Ripped by Inge Pedersen! ( 5 points )
16. Master Blaster (intro) Christoph Bergmann © 1988 Micro Media Production. Released by Zeppelin in the UK. There is already the game tune in HVSC but there has been an intro song with the cassette version (maybe with the disk version as well, I don't know, I only got the cassette version). The tune starts with a spoken deep "Master Blaster", uses extensive samples and sounds a bit "funny". (Asked for by the composer himself.)
Ripped by Peter Sandén! ( 5 points )
17. Millenium Warriors <?> File leeched from Gamebase64.
Ripped by Adam Lorentzon! ( 5 points )
18. Motomanager <?> © Simulmondo

Ripped by Warren Pilkington before the compo started!
19. Ms. Pacman <?> © 1984 Atarisoft
Ripped by Ninja/The Dreams! ( 5 points )
20. Outlaws <?> © 1985 Epyx
Ripped by Adam Lorentzon! ( 5 points )
21. Perry Mason <?> © Telarium. Enter Demo to hear music. Intro music was a good rendition of the TV theme.
Ripped by Adam Lorentzon! ( 5 points )
22. Quo Vadis S.T. Chapman <?> ©1984 The Edge

Ripped by Adam Lorentzon before the compo started!
23. Radar Rat Race <?> A simple piano rendition of "Three Blind Mice" (the same song as in the movie "Dr. No"). Very addictive... =)
Ripped by Ninja/The Dreams! ( 5 points )
24. Shoot the Rapids Brian Doe © 1984, New Generation Software.
Ripped by Adam Lorentzon! ( 5 points )
25. Skramble Nigel Rowlan <?> © 1984, Rabbit Software. (Star Wars!)
Ripped by Warren Pilkington!
26. The Sword of Fargoal Jeff McCord <?> © 1983 Epyx Inge says: Game programmed in Basic and so is (unfortunately) also the music, making it a bit awkward to rip.
Ripped by Ninja/The Dreams! ( 5 points )
27. Telengard intro <?> Telengard was created by Avalon Hill back in 1985 or 1983. It was pretty much the first DND style game made on a Commodore, or on any computer. I saw an MP3 format of the intro to the game a long time ago, but haven't seen it since. Inge says: Game programmed in Basic and so is (unfortunately) also the music, making it a bit awkward to rip.
Ripped by Ninja/The Dreams, conversion/fix of basic-rip to ML by Stefano Tognon! ( 5 points )
28. Thunderbirds <?> From Firebird. Tune in HVSC is missing the digitized speech.
Ripped by Adam Lorentzon! ( 5 points )
29. Tolteka <?> none
Ripped by Adam Lorentzon! ( 5 points )
30. Trains Bill Mauchly <?> none
Ripped by Adam Lorentzon! ( 5 points )
31. Virus <?> none
Ripped by St0fF! ( 5 points ).
Later the tune was found to be in HVSC already, however we only had a PSID digi-rip of it. St0fF made an RSID version.
32. Wavy Navy <?> none
Ripped by Adam Lorentzon! ( 5 points )
33. Toy Bizarre Mark Turmell This game is a toy robot that pop baloons against clock. Was very addictive, played many hours.
Ripped by Adam Lorentzon! ( 5 points )
34. Street Rod <?> none
Ripped by Adam Lorentzon! ( 5 points )
35. Bigtop Barney Robert Westgate none
Ripped by Inge Pedersen! ( 5 points )
36. Snoopy <?> © Radarsoft, program by C. Kramer.
Ripped by Ninja/The Dreams! ( 5 points )
37. Silly Demo <?> This has disappeared from this page already, but the requester was thinking of another demo: I think there were only 2 tunes and the demo didn't do anything really. It was made to play a song and have you sing along with it. Or, have your computer self destruct. It was weird...
Tunes found in HVSC by Peter Sandén!
38. One Fine Day <?> There were so many ways that i've tried to find a song - and couldn't find anything. So, if you can help me, please tell, how can i find a tune called 'One Fine Day'. i don't know the composer, but i truly remember, that this song had been released in a 3-track demo.
This tune was found in Compute Gazette's SID tune collection (CGSC) by Peter Sandén!
39. Rescue on Fractalus <?> none
Ripped by Adam Lorentzon! ( 5 points )
40. Dragons of Flame <?> none.
Ripped by Adam Lorentzon! ( 5 points )
41. Spike's Peak <?> none
Ripped by Ninja/The Dreams! ( 5 points )
42. Rootin' Tootin' <?> Rootin Tootin can also be found as 'Noten' and 'Sound Man'.
Ripped by Ninja/The Dreams! ( 5 points )
43. Lode Runner <?> The little dingles that are played when a level is completed.
Ripped by H. M. Murdock / Tropyx / Draco / Cascade ( 5 points )
44. Strangeloop Virgin <?> I have looked all over for this SID... so far with no luck.

New version added that contains the requested tune.

Ripped by Ninja/The Dreams! ( 5 points )
45. Music Studio <?> © Activision. These SID's would be the demo songs playing at the beginning of the program. They're really good songs.
Ripped by Ninja/The Dreams! ( 5 points )
46. Planet Rover <?> Ninja says: This game has no music at all, only a few sound effects.
47. Whistler's Brother <?> none
Ripped by Ninja/The Dreams! ( 5 points )
48. Tour de France Zoltán Mericske There is at least one more ingame tune that is not present in the current SID file. The tune I am referring to is a fast polka like song that starts when you change stages in the race.
Ripped by Ninja/The Dreams! ( 5 points )
49. Koronis Rift (loading interval music) <?> I only had Koronis Rift on tape, so this may be loading music of sorts. It was a short (20 secs-ish?) tune which played when the game first came to life, and the monitors on your craft were shown turning on in readiness. As I recall, the game still had to continue loading further after that. The same music may have been used when you completed a level.
Ripped by Ninja/The Dreams! ( 5 points )
50. Rack 'Em Paul Butler © 1988 Accolade.
Ripped by Zyron! ( 5 points )
51. Tangled Tales <?> © Origin Systems
According to Inge Pedersen this game has neither music nor sound-effects.
52. Battle Block <?> Dimitris Kiminas of Gamebase64 says:
Battle Block is not in Gamebase. Could be a misspell, or it is not a game.
53. The Terror <?> none. Ripped by Smalltown Boy! ( 5 points )
54. Metal Gear Kris Hatlelid © 1990 Konami Ripped by Smalltown Boy! ( 5 points )
55. Wild Streets <?> None. Ripped by Smalltown Boy! ( 5 points )
56. The Pharaoh's Curse <?> © 1983
Ripped by Ninja! ( 5 points )
57. Aerobics Bill Mauchly © 1984 Spinnaker. Multiple subtunes.
Ripped by Ninja! ( 5 points )
58. Desert Fox Paul Butler © 1985 US Gold.
Ripped by Inge Pedersen! ( 5 points )
59. Voodoo People Bjarke N. Laustsen (CyberBrain) 3 pretty cool digi tunes in 8 bits and 4 channels.
Ripped by Inge Pedersen! ( 5 points )
60. Protector II <?> None
Ripped by Inge Pedersen! ( 5 points )
61. Wild West <?> none
Ripped by Inge Pedersen! ( 5 points )
62. Metal Music Science 451<?> I have so far been unable to locate a song from the group Science 451, a demo I think was called Metal music. Keep in mind it's been years since I saw this demo. It was not very technologically advanced, but had a very nice design. Three parts, I think. One part had a scroll text towards the top. Below were sprites that spelled out "metal music". 5 sprites spelling "Metal" went around in a circular pattern, while "music" was spelled out vertically with three copies of each letter - atting to max 8 sprites per raster line. the "music" letters moved only horisontally.
A later part had a picture of the lethal weapon guys, as far as I recall, in a simple tech-tech routine. Possibly only 8 pixel range, even.
I'd like the music, and even the demo, if anyone has it...


Inge says:
The request Metal Music demo is not by S451, but a Danish group called StarForce Inc. As the description in the request is excellent, I'm 100% sure of this. The demo is from 1987.
It contains the following tunes:
Part1: Hubbard_Rob/Ace_II.sid
Part2: Games/G-L/K_A_O_S.sid
Part3: Hubbard_Rob/Mega_Apocalypse(_PSID).sid

Found by Inge Pedersen! ( 5 points )
63. Silly Demo <?> Music written in BASIC.
Ripped and converted from Basic to ASM by Stefano Tognon! ( 5 points )
64. Slamball (ingame tunes) Stephen C. Biggs The tunes are very quiet and they play very low. There is one tune for every score multiplier. I'm not sure how many tunes there are. The tunes get transposed up every time you complete a level.
Ripped by Inge Pedersen! ( 5 points )
65. Rainbow Walker <?> © 1983 Synapse
Ripped by Inge Pedersen! ( 5 points )
HOME THE BIG SID HUNT THE RSID TODO LIST BUGGED TUNES HIGHSCORES PRIZES